![]() If they detect you, they can call out to allies and alert them too. It now only deals poison tick damage.Īll enemies can now upload reveal position, not just enemy netrunners.Įnemies have hearing radius in addition to line of sight, meaning they can detect you if you make noise, even if they cant see you. Contagion no longer has initial (burst) damage. ![]() To upload quickhacks, you must have line of sight to your target. A lot of the information you use as the basis for your argument is no longer true and that version of the game no longer exists.Īs of patch 1.3, Legendary Ping no longer allows targeting through walls. Patch 1.5 significantly rebalanced.everything. ![]() Horribly imbalanced - Ping (especially the unpatched legendary version that let you quickhack enemies through all obstacles from a distance) is just busted at all rarity levels, and the amount of damage and disabling the player can do with little recourse from enemies is absurd.Īre there any games that do this kind of system well? Should they have stuck to a bs "cyber-magic" system that functions more like traditional fantasy magic instead? Or could it be fixed with just a few changes? General lack of variety - with plenty of quickhacks being functionally identical, and some quickhack legendary versions like Overheat even essentially having other quickhacks stapled to them (The legendary version of overheat basically also performing as Cyberware Malfunction) Ping is the worst offender to the mechanic as it shows everything and is generally horrendously op, and every type of player is incentivized to use it all the time.īad entrypoint to the mechanic use - combat as a whole was warped as the beginning of quickhack interactions was essentially pausing the game and slapping a bunch of damage/debuffs on enemies from a distance without any interaction on their part, essentially turning combat into hit and run (for early game players with heavy investment in it) and then later into just deleting whole buildings (essentially removing most combat from the game) Reboot optics and Memory Wipe both essentially functioned as a stun for the AI. The remaining 5 (covert) ones contain Request Backup and Whistle, which are at least a little interesting, especially for players who like to RP a stealthy hacker character, as they allow you to create "illusions" for the enemies. I felt that looking at enemies and deleting them before they could react, combined with a general lack of variety and any incentive to use a variety made this aspect of the game kind of awful.įor variety, there are only 17 quickhacks in the game not counting Breach Protocol:Ĥ of them just deal damage in elemental variations (combat)Ĥ of them are ultimates that basically insta-kill the targets in some variation that isn't all that interestingĤ of them are just stat modifier debuffs (control) There was too much incentive to basically cheat the game with Ping vision, and then severely cripple or even instantly kill a whole building of enemies without ever being seen. The thing is, I kept thinking something more interesting would appear in this skillset so I kept investing, but the system as a whole felt so overpowered and disengaging. I'm also the type of player who loves upgrades, and will blindly optimize the fun out of a game if a game lets me. It sounded like such a cool concept when I didn't know anything about it. ![]() I spent most of my original playthrough (about 80 hours, mildly completionist and I liked to mess around a lot,) using the quickhack skills. There are a plethora of issues with the game but the new Cyberpunk Edgerunners anime teaser got me thinking about Cyberpunk 2077 again. I know the game was unpopular, and there are plenty of reasons why. ![]()
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